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Kindergarten Technology Applications Kentucky Standards

120 standards - Kentucky standards

These are the official Kindergarten Technology Applications Kentucky standards — the exact codes and student expectations kindergarten teachers are required to teach and Kentucky state test assesses. Browse every standard below, then generate a print-ready, standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

Students use digital tools to connect with learners inside and outside of their classroom.

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Students communicate clearly and express themselves with a variety of digital tools.

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Students understand sequences and use them to develop solutions to problems.

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Students use a variety of technologies to design and create.

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Students use various digital tools to find information and make meaning.

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Students manage their digital identity in a safe, positive, and proactive way.

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Students use technology to take an active role in their learning.

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CC

Creative Communicator

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CC1

Communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals, audience and task.

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CC1.A

Choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.

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CC1.A.1

Introduce and use age appropriate digital tools ex.: art creation programs, video production, photography, presentations, video media, green screen, stop motion animation for producing new creations or published communications using appropriate digital etiquette with guidance and support.

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CC1.B

Create original works or responsibly repurpose and/or remix digital resources into new creations.

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CC1.B.1

Use age appropriate digital tools to create original and remixed work, with respect to intellectual property with guidance and support.

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CC1.C

Communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.

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CC1.C.1

Observe and participate in the communication of ideas using a variety of digital tools ex.: video reflections, interactive notebooks, audio recording, as well as visual representation with guidance and support.

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CC2

Publish and present content customized for their audience s , purpose, and task.

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CC2.A

Publish and present content that customizes the message and medium for their intended audiences.

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CC2.A.1

Explore a variety of digital tools ex.: drawing/ art programs, video production, green screen, digital art . to create and communicate an idea to a variety of audiences with guidance and support.

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CC2.A.2

Discuss different audiences and how presentations can change based on audience.

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CT

Computational Thinker

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CT1

Develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.

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CT1.A

Formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.

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CT1.A.1

Identify a problem and choose the appropriate digital tools to explore and find solutions to the problem through the use of a step-by-step plan, with guidance and support.

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CT1.B

Collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making.

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CT1.B.1

Utilize an age-appropriate digital tool to collect, organize, and represent data ex.: online surveys, spreadsheets, graphs, charts, etc ; students will use this data to look for similarities and identify patterns and categories within the data set ex.: simple data mining , with guidance and support.

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CT1.C

Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.

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CT1.C.1

Break a problem into smaller parts, identify key information, and use age-appropriate digital tools to help with problem solving ex.: online whiteboard, online mind-mapping tools, digital outline , with guidance and support.

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CT1.D

Understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.

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CT1.D.1

Define and give examples of automation ex.: thermostat controls temperature, buttons pressed on toys make various sounds .

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CT1.D.2

Complete a simple coding task with at least 3-5 coded actions ex.: html, block-based coding, python , with guidance and support.

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CT2

Apply strategies for understanding and solving problems by using technological methods to develop and test solutions.

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CT2.A

Use resources to collect, analyze, and represent data.

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CT2.A.1

Use digital tools to ask questions and digitally collect data, with guidance and support.

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CT2.B

Deconstruct components to understand systems and facilitate problem-solving.

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CT2.B.1

Use digital tools to identify patterns in order to solve problems, with guidance and support.

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CT2.C

Create and test automated solutions.

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CT2.C.1

Use digital tools to identify and create algorithms, with guidance and support.

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DC

Digital Citizen

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DC1

Recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world; act and model in ways that are safe, legal and ethical.

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DC1.A

Cultivate and manage your digital identity and reputation, and be aware of the permanence of your actions in the digital world.

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DC1.A.1

Understand what it means to be a positive influence offline and how that could relate to being positive online.

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DC1.A.2

Show awareness that when something is put on the internet websites, social media, apps it can leave a trail online digital footprint .

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DC1.B

Engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.

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DC1.B.1

Choose appropriate websites, and understand to seek help from a trusted adult when faced with problems online related to safety.

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DC1.B.2

Understand that what is online has positive and negative consequences, and relate the understanding to behaviors offline.

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DC1.C

Manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online.

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DC1.C.1

Understand usernames and passwords, and understand why these are not shared with others.

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DC1.C.2

Navigate to trusted websites and know how to search for websites in a safe manner with awareness that not all websites are safe.

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DC2

Demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.

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DC2.A

Use information, media and digital resources in a responsible manner.

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DC2.A.1

Identify acceptable use of the internet and other digital resources.

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DC2.B

Respect intellectual property rights.

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DC2.B.

Understand that someone else s creations found on the internet or shared in person, cannot be used without permission, and the creator should be given credit.

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DC2.B.1

Recognize that everyone has different ideas in creating their own work intellectual property .

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DC2.B.2

Show respect for others intellectual property with positive words.

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DC2.B.3

Understand not to copy someone else s work intellectual property .

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EL

Empowered Learner

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EL1

Leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.

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EL1.A

Articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes.

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EL1.A.1

Set personal learning goals and use digital tools to achieve those goals, with guidance and support ex.: increase reading fluency by recording and reflecting upon student reading .

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EL1.A.2

Reflect on the learning process to improve learning over time, with guidance and support ex.: using digital writing portfolio and reflection log/journal .

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EL1.B

Build networks and customize their learning environments in ways that support the learning process.

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EL1.B.1

Participate in teacher-led explorations utilizing digital tools to expand learning spaces beyond the classroom ex.: expert video channels, video conferencing with professionals, authors blogs .

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EL1.C

Use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.

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EL1.C.1

Recognize and use technology to seek feedback as a valued component of the learning process.

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EL1.C.2

Use feedback to improve the demonstration of learning ex.: student uses interactive software with immediate feedback to guide their performance .

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EL1.D

Understanding the fundamental concepts of how to use technology technology operations .

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EL1.D.1

Explore a variety of digital tools and discover how they work based on fundamental concepts of technology operations ex.: a student learns how to turn the audio up/down, how to open, save, close files .

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EL1.D.2

Transfer conceptual knowledge of technology operations in multiple contexts, with guidance and support ex.: A student has learned to use a smartphone, and they use what they know about smartphones to use a different device .

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EL2

Apply the fundamental concepts of technology operations and demonstrate the ability to choose, use, and/or troubleshoot current technologies.

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EL2.A

Demonstrate learning with the use of technology.

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EL2.A.1

Use age-appropriate digital resources to produce and publish information. 2. Demonstrate basic ability to communicate a message with digital input strategies ex.: typing/keyboarding, voice to text, video or audio, images .

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EL2.B

Apply functions and concepts of technology operations; demonstrate the ability to choose, use and troubleshoot current technologies.

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EL2.B.1

Choose technology appropriate to task and purpose, with guidance and support.

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EL2.C

Transfer knowledge to emerging technology.

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EL2.C.1

Apply and adapt knowledge of existing technology to the substitution-based use of new technologies.

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GC

Global Collaborator

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GC1

Use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.

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GC1.A

Use digital tools to connect with learners from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual understanding and learning.

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GC1.A.1

Use digital tools and resources ex.: digital resources, virtual field trips, virtual reality, video media, and social media , to understand the similarities and differences of others in school, community, and beyond with guidance and support.

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GC1.B

Contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.

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GC1.B.1

Use digital tools to collaborate with team members in a digital workspace with guidance and support.

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GC1.C

Contribute to the exchange of ideas within and beyond the learning community.

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GC1.C.1

Respect the interest of others by collaborating to share ideas, experiences, and opinions ex.: virtual collaboration, presentation, and discussion boards with guidance and support.

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GC2

Use digital tools to connect with a global network of learners and engage with issues that impact local and global communities.

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GC2.A

Use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.

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GC2.A.1

Use digital tools to collaborate with others to examine problems from school, community, and beyond with guidance and support.

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GC2.B

Explore local and global issues and use collaborative technologies to work with others to investigate solutions.

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GC2.B.1

Use digital tools to collaborate with school, community, and beyond to solve problems with guidance and support.

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ID

Innovative Designer

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ID1

Use a variety of technologies to identify and solve authentic real-world problems.

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ID1.A

Find authentic real-world problems in local and global contexts.

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ID1.A.1

Use technology to identify a problem in the school or home environment with guidance and support.

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ID1.A.2

Describe the problem, using technology, and explain why it is problematic.

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ID1.B

Exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.

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ID1.B.1

Demonstrate perseverance when working to complete a challenging task.

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ID2

Use a variety of technologies within a design process to create new, useful and imaginative solutions.

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ID2.A

Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.

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ID2.A.1

Use a design process ex.: creative thinking spiral to ask questions, suggest solutions, test ideas to solve problems, and share their learning, with guidance and support.

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ID2.B

Select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.

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ID2.B.1

Use a variety of age-appropriate digital tools to design something, with guidance and support.

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ID2.C

Develop, test and refine prototypes as part of a cyclical design process.

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ID2.C.1

Use a design process to develop ideas or creations, test their design, and redesign if necessary

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KC

Knowledge Constructor

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KC1

Students critically curate a variety of resources using digital tools to construct knowledge.

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KC1.A

Plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.

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KC1.A.1

Use basic keyword searches to locate information to build deeper understanding of a subject.

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KC1.A.2

Apply print reference knowledge and strategies to find and locate information in digital resources.

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KC1.A.3

Satisfy curiosity by exploring answers to questions with digital resources.

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KC1.B

Evaluate the accuracy, perspective, credibility and relevance of information, media, data or other resources.

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KC1.B.1

Classify websites into general categories to guide relevance of search results ex.: entertainment/games, reference, learning .

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KC1.B.2

Compare information on the same topic across multiple digital resources.

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KC1.C

Curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.

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KC1.C.1

Use digital organizers to create collections of artifacts ex.: bookmarks, hyperlinks, sites .

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KC1.C.2

Organize gathered artifacts into general themed collections ex.: Famous African-Americans, favorite cartoon characters, pictures of bridges .

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KC2

Produce creative artifacts and make meaningful learning experiences from curated knowledge for themselves and others.

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KC2.A

Produce creative artifacts.

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KC2.A.1

Use digital tools to create artifacts from information found in various digital resources.

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KC2.B

Build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.

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KC2.B.1

Use a variety of digital resources ex.: website, video clip, photos to explore and report on real world issues.

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