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Grade 4 Technology Applications Kentucky Standards

120 standards - Kentucky standards

These are the official Grade 4 Technology Applications Kentucky standards — the exact codes and student expectations grade 4 teachers are required to teach and Kentucky state test assesses. Browse every standard below, then generate a print-ready, standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

Students use digital tools to connect with learners inside and outside of their classroom.

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Students communicate clearly and express themselves with a variety of digital tools.

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Students understand sequences and use them to develop solutions to problems.

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Students use a variety of technologies to design and create.

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Students use various digital tools to find information and make meaning.

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Students manage their digital identity in a safe, positive, and proactive way.

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Students use technology to take an active role in their learning.

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CC

Creative Communicator

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CC1

Communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals, audience and task.

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CC1.A

Choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.

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CC1.A.1

Evaluate and utilize the features of a variety of digital tools ex.: including, but not limited to: adding video/audio, digital collaboration tools, tools affecting the aesthetics of the piece, as well as methods for sharing/publishing for producing new creations or communications with teacher support, following appropriate digital etiquette.

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CC1.B

Create original works or responsibly repurpose and/or remix digital resources into new creations.

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CC1.B.1

Learn and apply strategies to responsibly remix creative work, respecting digital citizenship copyright , both collaboratively and independently.

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CC1.C

Communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.

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CC1.C.1

Create digital artifacts ex.: presentations, data collection, models, audio/video, websites, and digital art to display knowledge and communicate ideas clearly to a variety of audiences, both collaboratively and independently.

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CC2

Publish and present content customized for their audience s , purpose, and task.

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CC2.A

Publish and present content that customizes the message and medium for their intended audiences.

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CC2.A.1

Utilize digital tools to create, share, communicate, and publish work effectively ex.: video/ audio creation, social media, spreadsheets, blogs, presentation platforms, word processing, and digital art platforms .

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CC2.A.2

Identify the intended audience and select appropriate platform medium when creating digital pieces, presenting, and collaborating to communicate ideas to the audience.

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CT

Computational Thinker

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CT1

Develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.

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CT1.A

Formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.

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CT1.A.1

Plan and implement a design process in which they explore solutions to a problem and use digital tools to analyze data, create models, and represent collected data ex.: spreadsheets, graphs, charts, tables, presentations, infographics in a way that can be shared with others, with guidance.

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CT1.B

Collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making.

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CT1.B.1

Select and utilize an age-appropriate digital tool to represent data ex.: spreadsheets, digital graphs/charts , with guidance and support from adults. 2. Use data to discuss findings and share conclusions with others ex.: presentation apps/website .

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CT1.C

Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.

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CT1.C.1

Break a problem into smaller parts, identify patterns and key information, and use age-appropriate digital tools to brainstorm a problem solving plan ex.: online whiteboard, online mindmapping tools, digital outline either collaboratively or independently.

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CT1.D

Understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.

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CT1.D.1

Complete a coding task with coded actions ex.: html, block-based coding, python either collaboratively or independently.

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CT2

Apply strategies for understanding and solving problems by using technological methods to develop and test solutions.

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CT2.A

Use resources to collect, analyze, and represent data.

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CT2.A.1

Use digital tools to ask questions and digitally collect data.

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CT2.B

Deconstruct components to understand systems and facilitate problem-solving.

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CT2.B.1

Use digital tools to find patterns in order to solve complex problems.

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CT2.C

Create and test automated solutions.

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CT2.C.1

Use digital tools to identify and create algorithms.

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DC

Digital Citizen

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DC1

Recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world; act and model in ways that are safe, legal and ethical.

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DC1.A

Cultivate and manage your digital identity and reputation, and be aware of the permanence of your actions in the digital world.

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DC1.A.1

Model positive behaviors in online communications at school and understand how to apply those behaviors to online activities outside of school.

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DC1.A.2

Show awareness and understand they are creating a digital footprint, and can identify positive and negative online activity.

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DC1.B

Engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.

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DC1.B.1

Collaborate online with peers and educators in a positive manner, and begin to recognize online behaviors can have positive or negative consequences.

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DC1.B.2

Understand that decisions and behaviors online can affect others in both negative and positive and hurtful and helpful ways.

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DC1.C

Manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online.

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DC1.C.1

Create and know usernames and passwords, and understand why these and other personal information are not shared with others online and offline.

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DC1.C.2

Search websites understanding that some sites are not safe without adult permission.

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DC2

Demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.

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DC2.A

Use information, media and digital resources in a responsible manner.

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DC2.A.1

Demonstrate acceptable use of the internet and identify acceptable use of social media and other digital media.

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DC2.B

Respect intellectual property rights.

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DC2.B.1

Value others intellectual property by encouraging others.

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DC2.B.2

Give positive and constructive feedback on others intellectual property with respect.

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DC2.C

Demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.

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DC2.C.1

Use others creations intellectual property with permission public domain, creative commons, or copyright owner s permission .

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DC2.C.2

Create their own intellectual property in digital projects.

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EL

Empowered Learner

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EL1

Leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.

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EL1.A

Articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes.

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EL1.A.1

Set personal learning goals and self-select digital tools to support accomplishing the goals.

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EL1.A.2

Reflect on and revise the learning process as needed to improve learning over time ex.: using digital writing portfolio and reflection log/journal .

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EL1.B

Build networks and customize their learning environments in ways that support the learning process.

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EL1.B.1

Participate in explorations that support identifying and building a network ex.: expert video channels, video conferencing with professionals, authors blogs unique to one s own interests/needs to support the learning process.

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EL1.C

Use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.

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EL1.C.1

Seek feedback that informs and improves learning ex.: Students seek feedback from teachers and peers during the digital writing process .

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EL1.C.2

Use feedback to improve products that demonstrate learning in a variety of ways.

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EL1.D

Understanding the fundamental concepts of how to use technology technology operations .

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EL1.D.1

Explore and select digital tools that support learning in different contexts ex.: a student chooses a tool to collect data and then creates a graphical display of the data using a digital tool of their choice .

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EL1.D.2

Transfer conceptual knowledge of technology operations to multiple contexts.

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EL1.D.3

Transfer knowledge of fundamental concepts of technology operations to troubleshoot basic technology operations.

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EL2

Apply the fundamental concepts of technology operations and demonstrate the ability to choose, use, and/or troubleshoot current technologies.

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EL2.A

Demonstrate learning with the use of technology.

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EL2.A.1

Identify age-appropriate digital tools to produce and publish information for an identified target audience.

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EL2.A.2

Demonstrate efficient ability to communicate a message with digital input strategies ex.: typing/keyboarding, voice to text, video or audio .

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EL2.B

Apply functions and concepts of technology operations; demonstrate the ability to choose, use and troubleshoot current technologies.

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EL2.B.1

Choose technology appropriate to their task and purpose.

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EL2.C

Transfer knowledge to emerging technology.

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EL2.C.1

Apply and adapt knowledge of existing technology to the augmentative use of new technologies.

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GC

Global Collaborator

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GC1

Use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.

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GC1.A

Use digital tools to connect with learners from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual understanding and learning.

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GC1.A.1

Use digital tools and resources ex.: presentations, videos, or various digital media platforms to connect and collaborate with authentic audiences from a variety of backgrounds and cultures to enrich learning experiences.

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GC1.B

Contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.

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GC1.B.1

Use digital tools to learn how to collaborate with team members in a digital workspace ex.: sharing and respecting digital work within a team workspace, assuming team roles and working together to create video/ green screen production, stop-motion animation, and various other forms of digital creations . Use digital tools and take on a variety of roles to contribute to team projects with guidance and support.

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GC1.C

Contribute to the exchange of ideas within and beyond the learning community.

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GC1.C.1

Use a variety of digital resources to collaborate with mutual respect ex.: video conferencing, commenting tools, slide decks, and documents .

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GC2

Use digital tools to connect with a global network of learners and engage with issues that impact local and global communities.

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GC2.A

Use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.

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GC2.A.1

Use digital tools to collaborate with peers, experts, and community members to examine problems from multiple viewpoints ex.: video/voice conferencing .

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GC2.B

Explore local and global issues and use collaborative technologies to work with others to investigate solutions.

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GC2.B.1

Collaborate digitally with others to understand multiple perspectives while exploring both local and global issues to solve problems with guidance and support ex.: project-based learning and community problem solving .

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ID

Innovative Designer

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ID1

Use a variety of technologies to identify and solve authentic real-world problems.

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ID1.A

Find authentic real-world problems in local and global contexts.

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ID1.A.1

Identify and describe problems or challenges present in their community then analyze the conditions that make it a problem.

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ID1.B

Exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.

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ID1.B.1

Demonstrate perseverance when working with authentic, open-ended problems.

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ID2

Use a variety of technologies within a design process to create new, useful and imaginative solutions.

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ID2.A

Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.

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ID2.A.1

Explore and practice how a deliberate design process ex.: design thinking works to generate ideas, consider solutions, test theories, plan to solve a problem, or create innovative products to share with others.

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ID2.B

Select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.

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ID2.B.1

Use a variety of digital tools to plan and manage a design process, with consideration to design constraints and risks.

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ID2.C

Develop, test and refine prototypes as part of a cyclical design process.

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ID2.C.1

Engage in a cyclical design process to develop and test prototypes; reflect on the role that trial and error plays in the process.

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KC

Knowledge Constructor

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KC1

Students critically curate a variety of resources using digital tools to construct knowledge.

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KC1.A

Plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.

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KC1.A.1

Filter searches to gather specific information on a subject or research topic ex.: searching "food sources for Beluga whales" instead of searching "whales" or "Beluga whales" .

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KC1.A.2

Use a variety of digital reference resources ex.: digital encyclopedia, digital atlas/maps to locate information related to a research topic.

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KC1.B

Evaluate the accuracy, perspective, credibility and relevance of information, media, data or other resources.

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KC1.B.1

Identify criteria to analyze information presented in a digital resource to determine its accuracy, perspective, credibility, and relevance.

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KC1.B.2

Explore different media types ex.: infographics, videos, graphs, text and how they might influence an audience.

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KC1.B.3

Compare information presented across different domain extensions ex.: .com, .net, .gov, .edu to help evaluate accuracy, perspective, credibility, and relevance of information.

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KC1.C

Curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.

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KC1.C.1

Collect information ex.: images, diagrams, maps, graphs, infographics, videos, animations using digital tools from resources to clarify and add to knowledge of a topic.

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KC1.C.2

Organize gathered artifacts into themed collections with subcategories ex.: Famous African-Americans: Scientists, Politicians, Athletes; Favorite Cartoon Characters: Disney, Nickelodeon, Looney Tunes .

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KC2

Produce creative artifacts and make meaningful learning experiences from curated knowledge for themselves and others.

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KC2.A

Produce creative artifacts.

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KC2.A.1

Use digital tools to create artifacts that connect similar information found in various digital resources.

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KC2.B

Build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.

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